Analisis Penggunaan Gamifikasi EducaPlay sebagai Alat Evaluasi Pembelajaran Matematika: Eksplorasi Respon Mahasiswa
DOI:
https://doi.org/10.55340/japm.v11i1.1785Keywords:
gamification, educaplay, learning evaluation, fundamental of mathematicsAbstract
This study aims to analyze the use of EducaPlay gamification as an evaluation tool in learning mathematics in higher education. Using a qualitative approach and case study design, this research explores students' responses to the use of EducaPlay to evaluate their understanding in the foundations of mathematics course. Data were collected through in-depth interviews and classroom observations of 21 Makassar State University students involved in the use of the EducaPlay platform in the foundations of mathematics course. Furthermore, the data were analyzed descriptively qualitatively. The results showed that students responded positively to gamification in the evaluation of learning the foundations of mathematics. The use of EducaPlay increases motivation, engagement, and understanding of the material, and reduces anxiety related to conventional evaluation. However, there were some technical issues, such as internet connection problems that affected the learning experience. Overall, the results of this study conclude that EducaPlay can be an effective evaluation tool, provided technical issues can be overcome. This research suggests that the use of gamification in mathematics learning evaluation can be expanded to enhance students' learning experience in a more interactive and fun way.
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